Real-time 3D graphics is starting to have a large footprint in the "serious gaming" arena. The SpeechPathology SimuCase web application acts as a bridge between the classroom & the doctors office in the fields of speech pathology & Audiology.
My role in the project started when the first prototype was built. For those early character I worked on everything from design & modeling, to rigging & pipeline design. Over time as the project grew my role has become more focused, focusing purely character creation. The control rig was created using an "Off the shelf" solution, but the skeleton used in engine was generated by a python script I had written. Using a common control rig allowed easy sharing of animation using Maya's TRAX tool set.
The graphics engine used was custom built specifically for this project. Core features were focused around supporting dense meshes & skeletal animation. With this in mind all material & lighting work was created & baked inside Maya.