BDR prototype web application used a proprietary Java render created by LogicJunction(LJ). My role in this project was finding a way to record motion capture on a budget, along with the content creation pipeline. Character modeling was handled by Mathew Arun. At the time the Java render was still under early development and WebGL was not yet an option. The early version also did not support skeletal animation, but instead vertex animation via the md2 format.