*Modeling Assets were purchased for this project.*
My role on this project was to optimize purchased assets, then rebuild and light the Unity scenes. Assets were purchased from both the Turbosquid & the Unity Asset Store. Both the kitchen & nursery were originally Turbosquid assets, built for offline rendering. Work to reduce their polygon count & update their UV layouts was required. Light baking was handled inside Unity, along with batching & atlas creation to reduce draw calls.