What do you do when you first game project fails? Partner-up and try again! Sanity permitting of course. Above art the assets for the (now cancelled) game "Unholy". The game was in development for both the PS4 & Xbox one using the Unity game engine. During the Steam Greenlight process Unholy hit the top 100 in less than 24 hours and was Greenlit in under 2 weeks. Finishing in 5th place.
All artwork was create by myself, with other team members focusing on everything from story & game mechanics. To social media & marketing. While production never finished, the entire team, myself included are incredibly proud of what was achieved by the small team in a short period of time. Onward & upwards!